Update 2!
It looks even better now!

Hello lovely people!
Another month, another patch! This time we decided to spruce things up a little by giving Sully a fancy new console and clearing up any objective confusion. It's been a fun time here at the Auld Alliance over the last month, and we're looking forward to gettting even closer to the best possible version of our demo! Thanks for following along with us on this journey and see you next month!
[UI]
Update: Added new art assets to text log at start of day
Update: Changed text font on all menus
Update: Added more objective markers when necessary
Fix: Fixed objective markers not disappearing when interacting with objective
[GAMEPLAY]
Fix: Fixed some aspects of the level resetting when moving through door
Fix: Optimised event implementation in Emer's Pride
(WIP) Fix: Fixed some dialogue objects not initialising properly
Posted 2 weeks ago
Add a comment