Update 2!

Update 2!

It looks even better now!

Hello lovely people!

Another month, another patch! This time we decided to spruce things up a little by giving Sully a fancy new console and clearing up any objective confusion. It's been a fun time here at the Auld Alliance over the last month, and we're looking forward to gettting even closer to the best possible version of our demo! Thanks for following along with us on this journey and see you next month!

 

[UI]

Update: Added new art assets to text log at start of day

Update: Changed text font on all menus

Update: Added more objective markers when necessary

Fix: Fixed objective markers not disappearing when interacting with objective

 

[GAMEPLAY]

Fix: Fixed some aspects of the level resetting when moving through door

Fix: Optimised event implementation in Emer's Pride

(WIP) Fix: Fixed some dialogue objects not initialising properly

Authored by: Jonathan Honey Posted at: 04 Apr 2025
Update 1!

Update 1!

We fixed some stuff and we're working to improve other stuff

Hello lovely people!



It’s already been a month or so since the release of the ITTBS demo! Thank you so much for the feedback received in such a short amount of time!



Members of the indie community or not, we all know a game is a arduous journey in the making and getting something out there is no small feat.



With that philosophy we decided to stay put with our January release date, even though it wasn’t the fully polished product we wanted to present. But you know what, an imperfect released demo is better than a thousand perfect unreleased ones!



Having said that, we’re now embarking on a course of monthly updates with renewed vigour!
Welcome aboard, take your seat, prop back your tablet and enjoy the journey as we work to create the best possible version of “I Thought There’d be Stars”.



Patch Notes:



[UI]
Feature: Added objective markers, pointing to necessary interactions
Update: Changed text font on all menus



[GAMEPLAY]
Fix: Fixed crafting tutorial collision issues
Fix: Fixed audio issues on day 4
Update: Changed dialogue to updated script version

Authored by: Jonathan Honey Posted at: 01 Mar 2025

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